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Guild Wars



Guild Wars takes the best elements of today's massive multiplayer
online games and combines them with a new mission-based design
that eliminates some of the more tedious aspects of those games.
You can meet new friends in towns or outposts, form a party, and
then go tackle a quest together. Your party always has its own
unique copy of the quest map, so camping, kill-stealing, and long
lines to complete quests are all things of the past. Within a Guild
Wars quest you have freedom and power to manipulate the world
around you; with the dynamic quest system, your accomplishments
have a unique influence on your future.

You don't have to spend countless hours on a leveling to get to the
interesting parts of the game, because combat is designed to be
strategically interesting and challenging right from the beginning.
You don't have to spend hours running around the world to prepare
for a quest, because Guild Wars allows you to instantly travel to
the beginning of any quest that you've previously unlocked. You'll
never spend days playing, only to discover that the choices you
made early have left you with a permanently uncompetitive
character. The unique skill system in Guild Wars encourages infinite
experimentation but doesn't allow early choices to limit a character.
And you'll never meet new players only to discover that you can't
play with them or compete against them because their characters
are on a different server than yours; in Guild Wars, all characters
live in one seamless world.

Characters:

Guild Wars heroes come in all types: male and female, large and
small, and in any of 36 combinations of the six professions: Warrior,
Ranger, Monk, Elementalist, Mesmer, and Necromancer. With more
than 150 unique skills per character, which can be combined for any
number of effects, the possibilities are mind boggling.
In addition, you can create up to four heroes per unique Guild Wars
account. New heroes can be deleted and created at any time,
allowing you to create specialized characters or to have fun
experimenting with profession combinations, skills, and attributes
until you create the hero that suits you best.

Player VS Player:

If you like Player-versus-Player competition, Guild Wars was made
for you. In addition to building up a character by undergoing
missions and quests, you can choose to create a character
specifically for head-to-head PvP (Player VS Player) competition or
guild warfare. The game is designed to reward player skill and
teamwork, not time spent playing, so you won't need to spend
hundreds of hours leveling up your character to compete.

The game includes support for guilds, with the ability to create
unique guild emblems, to acquire guild halls, and to keep in touch
through in-game guild messaging. Guilds can challenge other guilds
to battle, compete for control of key parts of the world, and be
ranked on a worldwide ladder.

Payment:

Although Guild Wars is an MMORPG game he requires only a one
time payment for the game which is not expensive in compare to
other MMORPGs.

MMORPG:

MMORPGs (Massively Multiplayer Online Role-Playing Games) follow a client-
server model in which players, running the client software, are represented in the
game world by an avatar - a graphical representation of the character they play.
Providers (usually the game's publisher), host the persistent worlds these players play
in. This interaction between a virtual world, always available for play, and an ever-
changing, world-wide stream of players characterizes the Massive Multiplayer Online
Role-Playing Game.
Once a player enters the gameworld, they can engage in a variety of activities with
other players from all over the world. MMORPG developers are in charge of
supervising the virtual world and offering the users a constantly updated set of new
activities and enhancements to guarantee continued interest.
Because most MMORPGs are commercial, players must purchase the client software,
pay a monthly fee to access the virtual world, or both. There are free-of-charge online
games found on the Internet, although their production quality is generally lower
compared to their "pay-to-play" counterparts.
MMORPGs are really popular, with several commercial games reporting millions of
subscribers. South Korea got the highest subscription numbers, with millions of
registered users for a few popular games.